Salia Rehab is an AOTA Approved Provider of professional development. Course approval ID #9767. This Distance Learning - Independent activity is offered at .1 CEUs, introductory level, Occupational Therapy Service Delivery. The assignment of AOTA CEUs does not imply endorsement of specific course content, products, or clinical procedures by AOTA or indicate AOTA approval of a certification or other professional recognition.
Physical Therapy Approval:
Florida Board of Physical Therapy Practice
FPTA Approval Number: CE24-1214428
Note: Florida has a reciprocal agreement (state automatically grants approval because another state licensing board or PT Association has granted approval) with over 30 states. Please contact your state to see if they participate.
Course Overview
In this comprehensive CEU course, Dr. Mike Studer draws on his extensive experience and research to illuminate the benefits and applications of VR, play, and gamifications to enhance patient motivation and physical activity. Participants will learn about the scientific underpinnings of leveraging play for physical rehabilitation, including the impact on neurological health and procedural memory enhancement. The course also covers practical strategies for integrating these innovative technologies into clinical practice to improve patient outcomes and engagement.
Through four comprehensive chapters, attendees will delve into the principles of gamification during clinical visits, explore ways to maintain physical activity between sessions, and understand the role of biofeedback in motor control. The course is designed to equip therapists with the knowledge and tools to implement game-based and VR therapies effectively, enhancing the therapeutic experience and fostering greater patient involvement in their recovery process.
The online class is intended for medical professionals (e.g. OT/OTA, PT/PTA, Physicians, etc.) directly related to the rehabilitation of a patient or client. To participate in this CEU and receive credit, the participant must be a licensed, treating clinician. Completion of this course will reward the participant with .1 CEUs or 1 contact hours, following completion of the presentation and a ≥ 80% score on the quiz. You will have 90 days to complete this course.
Some of the Questions Answered in this Course Include:
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What does the research say about the clinical benefits of play?
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What is the difference between immersive and semi-immersive VR?
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How does gamification increase physical activity?
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What are the principles and benefits of biofeedback?
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How do you leverage gamified technology in therapy?
Course Curriculum
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Overview
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Learning Outcomes
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Presentation Manual & References
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Watch Course
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Course Review
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Quiz
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Special Offer - 12 Months Free!
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Course Feedback
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About this course
- 1 Contact Hour / .1 CEUs
- Online Self-Study Course
- Speaker Video and Slide Content
Learning Outcomes
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Identify advantages of increasing engagement, intensity and attention during clinical visits.
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Identify advantages of increasing physical activity in your patients between clinical visits.
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Identify applications and scientific basis for leveraging play to increase physical activity and occupational performance.
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Identify applications and scientific basis for leveraging gamification to increase physical activity and occupational performance.